2004 RuneScape fit a multiplayer RPG into 56k dial-up
The article explains how the 2004 version of RuneScape was technically engineered to run smoothly over 56k dial-up connections. It achieved this through a minimalistic game design, efficient use of Java applets, low-resolution graphics, text-based interactions, and a client-server model that sent only essential data packets, allowing multiplayer gameplay on extremely limited bandwidth.