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First Look at Epic Games Lore VCS

Adam Sawicki provides an initial technical review of Epic Games' Lore Version Control System (VCS), comparing it to established tools like Perforce and Git. The article examines Lore's architecture, performance characteristics, and workflow implications for game development teams, highlighting both its potential advantages and current limitations.

Background

- Lore VCS is a new version control system (VCS) by Epic Games, built for large-scale Unreal Engine game development with big binary files. - Epic makes Unreal Engine and Fortnite; their recent push includes a full toolchain: MetaHuman, Verse, and now Lore. - Unlike Git (built for text/code), Lore targets massive 3D assets, textures, and blueprints, offering in-editor merging, automatic file locking, and faster clone/branch operations on huge repos. - This matters because Perforce is the incumbent in game studios but is expensive and outdated; Epic's entry could reshape industry tooling, especially if Lore is free or bundled with Unreal Engine.