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Quake Turns 30 Today

Quake, the influential first-person shooter developed by id Software, celebrates its 30th anniversary today. Originally released on June 22, 1996, the game is renowned for its 3D graphics engine, atmospheric design, and pioneering online multiplayer, cementing its legacy as a landmark title in gaming history.

Background

- Quake is a landmark first-person shooter (FPS) released by id Software on June 22, 1996 — exactly 30 years ago. It was the follow-up to Doom (1993), which had essentially created the modern FPS genre. - Unlike Doom's 2D "flat" levels, Quake featured fully 3D polygonal environments, real-time lighting, and a dark, gothic (Lovecraft-inspired) art style. Its engine was a technical breakthrough that laid the groundwork for modern 3D gaming. - The game also pioneered online multiplayer deathmatches over the internet (via TCP/IP), gave rise to competitive "clan" culture, and birthed "speedrunning" as a community. Its engine was later licensed for many other games (e.g., Half-Life, Call of Duty's early ancestors). - John Romero, John Carmack, and Michael Abrash were the key technical figures behind it; Trent Reznor (of Nine Inch Nails) did the soundtrack and sound design.