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Advanced Nintendo Entertainment System (ANES) – NES Modded to Use 2 PPUs

The Advanced Nintendo Entertainment System (ANES) is a modified NES that uses two Picture Processing Units (PPUs) to achieve enhanced graphical capabilities, such as 60 FPS gameplay and support for up to 128 sprites per line, while maintaining compatibility with original NES hardware and cartridges.

Background

- The NES (Nintendo Entertainment System, 1983) uses one PPU (Picture Processing Unit) to generate graphics, which limits the number of colors and sprites per frame. - ANES is a hardware modification that adds a second PPU, effectively doubling the console's graphics-processing capacity — something Nintendo never did commercially. - This matters because it shows that even a 40-year-old console can be pushed beyond its original limits through clever hardware hacking, a popular niche in retrocomputing and game preservation communities. - The creator is an independent hardware modder known for reverse-engineering old systems; this project builds on decades of community knowledge about the NES's inner workings.