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I'm building a 4X strategy game in Flutter and Flame

A developer is creating a 4X strategy game called "Age of New Worlds" using Flutter and Flame. The project is open-source and hosted on GitHub, offering a glimpse into building complex games with these frameworks.

Background

- **4X strategy game**: A genre (eXplore, eXpand, eXploit, eXterminate) based on games like *Civilization* or *Sid Meier's Alpha Centauri* — turn-based empire-building with diplomacy, research, and combat. - **Flutter**: Google's open-source UI framework for building cross-platform apps (mobile, desktop, web) from a single Dart codebase. It is rarely used for complex games. - **Flame**: A lightweight 2D game engine built on top of Flutter. It provides sprites, animations, physics, audio, and input handling, but lacks the battle-tested tooling of engines like Unity or Godot. - **Significance**: Building a full 4X game — with its AI, map generation, and layered UI — in Flutter/Flame is a technical challenge that pushes the boundaries of what these relatively young frameworks can do. It may interest developers evaluating Flutter for game development or those following open-source game projects.

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