Skip to content
TopicTracker
From HackerNewsView original
TranslationTranslation

Build Your First 3D Editor – Create a 3D Space on an Infinite Grid

The article is a tutorial on building a 3D editor using the Bevy game engine in Rust, focusing on creating an infinite grid and a 3D space. It covers setting up the Bevy project, implementing camera controls, and rendering a grid that extends infinitely using shaders or procedural techniques. The guide serves as an introductory step toward developing a full-featured 3D editor.

Background

- **Bevy** is an open-source, data-driven game engine written in Rust. Unlike engines like Unity or Unreal, Bevy uses the Entity Component System (ECS) architecture, which organizes game logic around data components and systems rather than traditional object-oriented classes. It's known for being modern, fast, and free of royalties or license fees.

Related stories