Build Your First 3D Editor – Create a 3D Space on an Infinite Grid
The article is a tutorial on building a 3D editor using the Bevy game engine in Rust, focusing on creating an infinite grid and a 3D space. It covers setting up the Bevy project, implementing camera controls, and rendering a grid that extends infinitely using shaders or procedural techniques. The guide serves as an introductory step toward developing a full-featured 3D editor.