How Personas Can Influence Agents to Play Split or Steal
A study examines how persona-based prompts affect the behavior of large language model agents in the classic "Split or Steal" game, finding that AI personas can significantly influence cooperative or competitive decisions in economic dilemmas.
Background
- This paper studies how AI agents behave in the classic "Split or Steal" game (also known as Prisoner's Dilemma), where two players each choose to either cooperate and split a prize or defect and try to steal it.<br>- The researchers gave large language models (LLMs) like GPT-4 different "personas" by prompting them with background traits (e.g., "you are a selfish trader") before playing the game. They found that persona descriptions strongly swayed whether the AI chose to cooperate or defect.<br>- This matters because LLMs are increasingly used as autonomous agents in settings like negotiations, auctions, and online marketplaces where strategic decision-making is required. If simple persona prompts can reliably change their behavior, it raises questions about manipulation, fairness, and reliability.<br>- The paper builds on a growing body of research showing that LLMs are not purely "rational" — they are influenced by framing, roleplay, and conversational cues in ways that mirror human biases.