VkQuake 1.35.0 has been released, featuring a new Vulkan renderer backend based on the hardware-renderer branch, support for the Mission Pack 2: Dissolution of Epsilon hub, a reworked QuakeWorld server browser, and updated dependencies including SDL and MoltenVK. The release also includes various engine fixes and improvements.
Background
VkQuake is an open-source "source port" of the 1996 game *Quake* — a community-made modification that replaces the game's original graphics renderer with **Vulkan**, a modern low-overhead graphics API. This lets *Quake* run on current hardware (Windows, Linux, macOS) with better performance, higher frame rates, and modern effects (dynamic lights, anti-aliasing) that the 1990s software renderer couldn't support. It requires the original game data files to play.
Version 1.35, by developer Novum, adds CMake build system support, updates for newer Vulkan SDKs, and stability fixes.
Why it matters: id Software released *Quake*'s source code under GPL in 1999, sparking decades of community ports (GLQuake, QuakeSpasm, etc.) that keep old games alive on modern systems. VkQuake exemplifies this tradition, adapting a historic title to today's graphics standards without changing its classic gameplay.
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