2025年の振り返り
この一年は一体何についてだったのだろうか?2025年の出来事や経験を振り返り、その意味や価値を探る内容となっている。
この一年は一体何についてだったのだろうか?2025年の出来事や経験を振り返り、その意味や価値を探る内容となっている。
The article discusses how real-time strategy games differed from first-person shooters in their core technologies during the 1990s, with FPS games focusing heavily on 3D graphics while RTS games took different approaches.
The ACX 2025 Prediction Contest Retrospective analyzes the results of the annual forecasting competition, examining participant performance and prediction accuracy across various events. It discusses statistical outcomes and insights gained from the contest's questions and scoring methodology.
Sega Enterprises has a long history in the video game industry, known for its rivalry with Nintendo and iconic franchises like Sonic the Hedgehog. The company transitioned from arcade games to home consoles before shifting to third-party software development.
The article discusses the development history of the Ultima series, noting that earlier games like Strike Commander were too demanding for available hardware. It also touches on challenges faced during the creation of Ultima VIII and IX.
The author reflects on how they unintentionally began a newsletter that has grown significantly over time. They share insights about the unexpected journey and lessons learned from this accidental venture.