Capped Fable turns capability into budgeting problem
Fable 5 introduces a "Rationed" system that caps player capability, reframing power progression as a budgeting problem where resources must be allocated strategically rather than earned endlessly.
Fable 5 introduces a "Rationed" system that caps player capability, reframing power progression as a budgeting problem where resources must be allocated strategically rather than earned endlessly.
Anthropic announced that the Department of Commerce has lifted export controls on Claude Fable 5 and Mythos 5, and that they will begin restoring access tomorrow with a further update to follow.
Paul Graham speculates about future AI progress, imagining how advanced models might become in five years if they improve upon the current model Fable as much as Fable has improved upon GPT-3. The post quotes Jared Friedman praising Fable as "insanely good" and deserving of its hype.
Peter Gostev spent extensive time testing difficult 3D prompts at Fable and compiled a 45-minute video featuring over 60 demos, with prompts to be shared in a follow-up post.