This article traces the origins of Planescape: Torment by examining the tabletop Dungeons & Dragons settings that inspired it, particularly the Planescape campaign setting and its philosophical themes. It covers how the Infinity Engine games evolved from earlier titles and how the game's focus on story and dialogue diverged from traditional fantasy RPGs.
filfre-net
14 items from filfre-net
The blog post notes that there will be no article next week due to the author and their wife doing spring home-and-garden work, and promises fresh game-related content in two weeks.
This article continues a series exploring the real and fabricated history behind Gabriel Knight 3, focusing on the Plantard family tree. It notes that the family lineage can be partly traced without relying on the controversial Lobineau dossier, though not as far back as the Merovingian era.
This week on The Analog Antiquarian, the author announces the long-awaited arrival of a new project centered on the Bard, likely referring to an upcoming feature on Shakespeare or a related topic in gaming and digital history.
Homeworld
2.0The article discusses how real-time strategy games differed from first-person shooters in their core technologies during the 1990s, with FPS games focusing heavily on 3D graphics while RTS games took different approaches.
Omikron: The Nomad Soul is a 1999 video game developed by Quantic Dream and directed by David Cage. The game features a narrative where players inhabit different bodies in a cyberpunk city while investigating a serial killer. It was notable for its ambitious storytelling and early use of motion-capture technology.
Ultima IX
1.0The article discusses the development history of the Ultima series, noting that earlier games like Strike Commander were too demanding for available hardware. It also touches on challenges faced during the creation of Ultima VIII and IX.
1998 Ebook!
1.0The ebook for 1998 is now available. The author thanks Stefaan Rillaert for adapting Richard Lindner's original scripts to run on Linux instead of Windows.
The article discusses Jane Jensen's experience at CES in 1997, where she noticed the absence of full-motion video in new game titles. This realization influenced her approach to game development during that period.
This article begins a series exploring the real and pseudo-historical background behind Gabriel Knight 3, focusing on the mystery of Rennes-le-Château and the priest's treasure. It introduces the enduring allure of unsolved mysteries that create hope without resolution.
The article examines the media phenomenon surrounding Rennes-le-Château, tracing its origins to Albert Salamon's 1956 newspaper articles and a subsequent French documentary that brought the village's mysteries to wider attention.
The Analog Antiquarian's weekly update features an epilogue titled "Infinity Embraced," continuing its regular content series.
This article continues the series examining the real and fictional history behind Gabriel Knight 3, focusing on Henry Lincoln's ongoing investigation into the Rennes-le-Château mystery involving priest François-Bérenger Saunière.
The article discusses the publication history of "The Holy Blood and the Holy Grail," which was released in Britain in January 1982 and in the US five weeks later under a different title. This book forms part of the real-world background that inspired the Gabriel Knight 3 video game.