《安德的游戏》及其他故事:编辑们不知道为何退稿
本文探讨了文学编辑在退稿时常常无法明确解释其拒绝原因的现象。作者以《安德的游戏》等经典作品为例,指出许多被拒稿件后来都成为畅销书,说明编辑的直觉判断并非总是准确。文章揭示了出版行业中编辑决策的主观性和不确定性,引发对创作与评审之间复杂关系的思考。
本文探讨了文学编辑在退稿时常常无法明确解释其拒绝原因的现象。作者以《安德的游戏》等经典作品为例,指出许多被拒稿件后来都成为畅销书,说明编辑的直觉判断并非总是准确。文章揭示了出版行业中编辑决策的主观性和不确定性,引发对创作与评审之间复杂关系的思考。
Orson Scott Card recounts that his story "Ender's Game" was initially rejected by editors Ben Bova and Jim Baen, whose feedback he largely ignored or adapted in his own way. He argues that editors do not know a story better than its author, and that the most useful tool for improving a rejected manuscript is time and a complete rewrite focused on what works.